CorkBrute, a spotting game for my friends
- A lighthearted spotting-game for my friend group, tracking sightings of Cork’s local stereotypical characters.
- Team
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- 1 product designer (me)
- My role
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- Design & branding
- Build, with Claude
- Illustration direction, with ChatGPT
Problem
Origin story
Many cities have their own cast of peculiar characters that everybody notices around. Cork has no shortage of them: buskers, oompa loompasGirls with heavy make up and fake tan., people hobbling, drunks, spoon players, young offendersUnderage and up to no good., and plenty more. My friends and I started noticing them and at some point someone said we should be keeping score every time we spotted one. Was I looking for excuses to make another app? Of course I was.
Experimenting with illustrations
The project started with a list of characters, each with points assigned by rarity of sighting. I then imagined how I’d represent them: I wanted an Arcane-inspired illustration style, painterly but modern, and a bit rough. I tested several image tools, like Recraft, Gemini and ChatGPT, running long prompts to find a cohesive visual language, and settled on ChatGPT for the best results. The style I wanted turned out to be too hard to reproduce, but I defined some common traits for my characters: slight disproportions, larger heads and arms, shorter legs, one dominant theme color, visible brushstroke texture, dynamic poses over static standing, a mischievous expression, and more. These became a long system prompt, adapted for each character, which worked nicely for consistency.
UI & animation
Since the app itself is simple (a grid of characters, a leaderboard, a history and a profile page), I focused on making it satisfying to use, refining animations and UI details.
Logo & avatars
The app logo itself is a local reference, riffing on the Shandon Tower from Cork GAA’s crest — in real life topped with a golden salmon, swapped here for a watchful eye
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The app name, "CorkBrute" and its branding are another reference to CorkBeo, a local newspaper.
I enjoyed the eye motif so much that I turned it into customizable variations for the player avatars, both to avoid storing uploaded pictures, and to give one more playful touch to the app.
Looking back
What started as an inside joke turned into a fun way for testing how far I could push AI tools. Claude Code held up far better than I expected, enough that I used it to work with Supabase for the first time. It’s satisfying to see something you made actually get used by your friends, and it’s kinda nice that AI empowers us to build our own stuff, even something as silly as this.